Maze: Navigate the Unknown

Taiwo Dada

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Introduction:

In this post, I will take you through the thrilling adventure of creating a 3D game using raycasting technology and SDL, encapsulated in the Maze Project. Maze was done as my portfolio project for the ALX (Software Engineering) SE Foundation Program. This project challenged me to push the boundaries of game development while honing my skills as a software engineer.

As the sole developer of Maze, I took on the challenge of creating an immersive gaming experience fit for all to play. The idea of creating a game was born out of the desire to explore the complexities of the raycasting technology as well as the freedom to design a captivating game environment and explore the virtual world.

Initially my major drive to do the maze project was borne out of the determination to use the project to further enhance my C programming skills as it is not my best suit, however, as I read through the project requirements, I was fascinated by the idea of developing a game and bringing an idea to life.

Technology and Architecture:

In the journey towards crafting a captivating 3D game environment, my project unfolded with a fusion of cutting-edge technologies and creative ingenuity. Powered by SDL2 and the principles of raycasting, I embarked on a quest to materialise my vision, one line of code at a time. The result? An immersive gaming experience that captivated players with its dynamic visuals and engaging mechanics. At its core were pivotal features:

  • Window creation and the art of raycasting, painting the canvas for our virtual world.
  • Intuitive player controls, allowing seamless movement and rotation within the game space.
  • The intricate implementation of collision handling, ensuring players were shielded from the walls’ embrace.

Challenge(s):

As I embarked on my project, I was faced with both technical and non-technical challenges.

On the technical side, I faced two big obstacles: figuring out how to use raycasting in a 3D environment and making sure my project worked on different operating systems. Raycasting was tough because it involved handling rotations, collisions, and textures, like putting together a complicated puzzle. Making my project compatible across Linux, Mac, and Windows was also tricky, especially since I had to deal with different versions of software.

Outside of coding, time management was a big challenge. I had to balance long coding sessions with testing while keeping an eye on tight deadlines. But I found that learning from external resources, even though it took up a lot of time, helped me see things from a different perspective and find solutions.

I adapted by breaking down my project tasks into smaller pieces and focusing on using a version of software that worked on all operating systems.

Despite the challenges, I faced them head-on with determination and support from my peers and external resources. Through perseverance and careful planning, I managed to overcome the obstacles and succeed in my project.

Lessons Learned:

The Maze Project was a journey of discovery, offering valuable insights into game development and personal growth as an engineer. From mastering new technologies to refining project management skills, each challenge presented an opportunity for learning and development. As I reflect on this experience, I am reminded of the importance of perseverance, collaboration, and continuous learning in achieving success as an engineer.

About Me:
I am a passionate software engineer with a love for exploring new technologies and pushing the boundaries of innovation. Despite not having a STEM background, I have been able to work my way into the tech world, navigating through challenges and facing them heads-on. I am committed to using my skills to impact and find solutions to world problems.

Connect with Me:

Stay Connected

Here are links to my GitHub, LinkedIn, and other relevant platforms. Feel free to connect with me for further engagement or to explore more of my work:

Please feel free to contact me through any of the listed platforms. I’m always open to connecting and discussing potential collaborations and opportunities.

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Taiwo Dada
Taiwo Dada

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